Multitouch table (LEGO)
For demonstration purposes, a cheap and light multitouch table capable of recognizing markers was built using LEGO. The materials used are described bellow: Continue Reading
Augusto Esteves is a PhD candidate in Informatics Engineering (Human-Computer Interaction) at the University of Madeira. Here was where in 2010 he finished his MSc in the same area with a thesis entitled: Tangible User Interaction and Embodied Cognition. This work won first prize at the Fraunhofer Portugal Challenge 2010.
Recently he has worked as a Research Intern at the Korean Advanced Institute Science and Technology. Feel free to know more about Augusto and see some of his past work.
For demonstration purposes, a cheap and light multitouch table capable of recognizing markers was built using LEGO. The materials used are described bellow: Continue Reading
In the context of the studio Bizarro Game Controllers in TEI 2011, a input control was created for the game of Pong using Arduino. The controller forces interaction between two players, as each wears a glove and are only capable of moving a paddle up and down by passing a ball between them. This studio was organized by ... Continue Reading
The thesis was presented on the 23rd of July of 2010, to a juri composed of Professor Ian Oakley, Professor Jos van Leeuwen, and Professor Leonel Nóbrega. It was classified with an 18 out of 20, and was one of the winners of the Fraunhofer Portugal Challenge 2010. Continue Reading
Eco Planner was built using the Processing environment and reacTIVision technology. TUIO was the library that served as backbone for the multi-touch interaction. Continue Reading
As before, the wireframes for the Eco Planner were created by combining traditional pencil sketches with more ellaborate work with Balsamiq Mockups. Continue Reading
It’s a Saturday morning, and John is browsing through his friends posts on Facebook. He notices that a couple of his close friends have some iconic updates related to an application called Eco Planner. Continue Reading
The new prototype, named Eco Planner, aims at allowing its users to create, manage and analyze their daily routines through tangible objects that serve as physical representations of the users‘ activities. Continue Reading
In preparation to the next prototype relating to sustainability, the following papers have been read... Continue Reading
Using the Processing language, the touchatag-processing library and touchatag, a kiosk was built that allows users to place the tokens they carry so they can revise or get more information on their plan for the day. Continue Reading
Sets of wireframes were developed as part of the design process of the public kiosk. These were accomplished by combining traditional pencil sketches with more ellaborate work with Balsamiq Mockups. Continue Reading