Eco Planner
Category: Work

Esteves, A., Scott, M. and Oakley I. 2013. Designing to Support Offline Activities on Interactive Surfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’13). ACM, Barcelona, 147-154. [download]

Esteves, A. & Oakley I. 2011. Eco Planner: A Tabletop System for Scheduling Sustainable Routines. ACM Tangible and Embedded Interaction, Funchal, Portugal, January 23 – 26, 2011, pp. 139-144. [download]

In Eco Planner users position iconic tokens on a grid to create routines representing their activities in the home. Its focus is on creating and visualizing activities that involve energy consumption in order to calculate and understand the environmental impact of particular behavior patterns and consumption choices.

It is composed of a set of physical tokens that are set up on an interactive tabletop surface. Via iconic labels, each token represents a specific activity (e.g., watching TV, doing the laundry), and users create their household routines by configuring these objects on the tabletop’s surface. The application provides real time feedback and recommendations relating to the objects arranged on its surface, including an overall score representing resources consuming by the entire schedule. Users can to set the system to display these cues as either ecological or financial messages (e.g. by displaying the CO2 footprint or expenses accumulated).

The application relies on the the ReacTIVision tracking software, using the TUIO message protocol. The tokens used in the system were 7 by 7 by 2.5 centimeters wooden cuboids with iconic labels affixed to their uppermost surface and ReacTIVision markers on their base. 27 tokens were deployed, representing 13 unique activities.

Eco Planner

Eco Planner

My Facebook My Linkedin My Pinterest My E-mail My RSS